Kickstarter

Coming Soon! Check back here, or leave your email here to be contacted with updates.

Socials

Keep up with new features being beta tested for the kickstarter, find a group, or learn about new modules faster at our Discord.

Resources

General resources for new players and GMs.

Modules And Setting

Current modules for Sacadia! Modules are organized from smallest to largest. A short descriptor is given for each below.

Click on the title of each module below to directly download the PDF!

The Cultural Tapestry: An Introductory One Shot

In this introductory one-shot to the Cultural Tapestry, players are guided through a 2-hour creation to a unique culture of antiquity. This is an introduction to the Macro-Level play of Tales of Sacadia.

The Breach: A demonic Introductory One Shot

At the edge of the world, the Tianqi guard a crumbling, destitute wall from demon encroachments. They will protect their culture at any cost.

This introductory, two-hour one-shot for Sacadia is combat-focused, and serves as an introduction to the basics of Sacadia’s Art of War combat.

Whitehall: A 1-3 Session Tax Evasion Adventure

In the myriad markets of the White Cuneises, someone has failed to pay their taxes. Carrying a writ of execution for the fish merchants responsible, can you save the word of law without compromising your strict moral code?

This 1-3 session module introduces both combat and the talents system for Sacadia’s Art of War.

The Shrine of the Onabi: A 4-8 Session Crafting Adventure

In this adventure, players resolve the threat of a mysterious spirit murdering people on the Island of Miradzuki, an ancient and spirited island based on traditional Japanese folklore of the Yayoi period. This one-shot is meant to highlight the basics of combat as well as the crafting system of Tales of Sacadia.

The Dread Pits: A Roguelike Megadungeon

In this complete, 270-page campaign guide for Sacadia’s Art of War, players take on the role of prisoners lowered into a pit of undead horror at dusk once per week. None of the prisoners survive the night. Across a lengthy campaign, players strive to unravel the secrets of the Cursed City of Teko Hara one death at a time.