Build a Culture of Antiquity
Bring it to Glory
Burn it Down
WELCOME TO SACADIA!
Sacadia is a vast, untamed world based on the myths and history of Earth’s Classical Era of Antiquity. Civilizations seek to establish themselves in an unforgiving, vast setting - and players take on the role of a burgeoning empire jostling for power in this new world.
Across a series of games in this Tabletop Roleplaying Game, players will create a unique culture, grow it into a grand empire to rival and eventually dominate those around them, and then drive it to ruin for personal gain. Throughout each game, players are guided by the Cultural Tapestry, a unique descriptor for player civilization that drives every action taken by both the players themselves and the world they create.
The Gameplay Loop
Sacadia is a Legacy Tabletop Roleplaying Game (LTTRPG), through which players (guided by a Game Master) encounter a series of games that define the rise and fall of an ancient world empire. Players engage Sacadia through two types of games:
Civilization (The Macro): Players collaborate to create a unique culture, define its growth into empire, and destroy it
Character (The Micro): Players take on the role of individuals inside the culture during pivotal moments of history.
Modular Gameplay
Each module in Sacadia is meant to be plug and play. At its core, players define a civilization and play as characters inside their unique setting. As a group, players can ‘plug in’ additional mechanics called Aspects to enhance their play, such as the Profession Aspect, describing a method for combat, or Exploration, allowing players to ascribe mechanics to their exploration through a wild world.
The Macro
At the top level, players craft unique civilization of fantasy antiquity, follow its journey to empire, and then burn it to ruin. Players interact with the Macro through the following:
The Cultural Tapestry: The collaboratively constructed story of a culture, the Cultural Tapestry guides the growth of player cultures and defines the plots and challenges players will face
Townbuilding: A guide for the development of important cities, towns, and provinces within player cultures. Townbuilding furthers player civilizations through several epochs of history, driving the way cultures develop as they strive towards empire.
The Empire Guide: A guide to drive large-scale civilizational interactions between player cultures and those around them.
The Micro
At any point in Macro play, players may decide to zoom in on a key moment in the history of their culture and drive those changes through individual actions.
Aspects
When players come together to create characters, they create those characters by putting together Aspects - modular “character sheets” that inform the way the group plays. By combining Aspects used in a given game, each campaign can have fundamentally different rules and structure. There are two types of Aspects:
Character Aspects: Game choices that inform the types of characters players build, and what core game loops occur for each player. Examples of Aspects include Ancestry, Talents, and Professions
Party Aspects: A single Aspect shared by all players that informs the way they engage the setting. Examples of Party Aspects include Exploration, Conquest, and Intrigue